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Sonic adventure 2 lost colony door switch
Sonic adventure 2 lost colony door switch




sonic adventure 2 lost colony door switch

The storybook games are really the most fantasy Sonic games.

sonic adventure 2 lost colony door switch

The Sonic series is closer to action science fiction than fantasy. The main enemies of the games are even mechs build by a scientist not some weird magical creatures. Sonic's world was never supposed to be a fantasy wonderland like the Mushroom Kingdom, it was supposed to be similar to the real world but with a bit of fantasy sprinkled in. The classic games go from a tropical beach zone to an industrial workplace to cities. Lots of zones in the classic Sonic games are based off reality with a bit of cartoonish fantasy and Mania is no different. Sonic's world was always a mix between reality and a bit of fantasy.

sonic adventure 2 lost colony door switch

Sonic Team shouldn't have focused on making a serie about a blue hedgehog going at the speed of sound to be realistic after S3&K. Originally posted by Ikagura:I'll be honest there, I think Sonic has no reasons to be running around humans with real life areas such as San Francisco simply because Sonic's world is supposed to be a fantastical place (I mean there's no floating islands on Earth as I know). This game's story had a lot of issues but really the things you've mentioned aren't really the flaws of it except maybe the confusion between Sonic and Shadow. The world in Sonic games always had humans in it, even in the classic games supposedly. It was an invention by Americans and it was only really used in the TV shows and comics. Nothing special in a series about a blue hedgehog capable of braking the sound barrier.Īnd finally why are there humans on Mobius?Mobius was never a thing in Sonic games. It's basically a research station in space. Then there's the not Death Egg Ark Colony, where does it came from?According to the story it's always been there, for 50 years or more. Also framing Sonic can also be due to the government wanting to keep Shadow a secret.

sonic adventure 2 lost colony door switch

Of course the game did a poor job as it showed a clear image of Shadow (which is really just an FMV of the cutscene succeeding it), that's just poor direction for the cutscene, maybe if they kept the screen showing Shadow from afar it would have made more sense. The whole "Blue Hedgehog got mixed up with Black & Red Hedgehog" doesn't make sense because they had a clear shot at ShadowIn a way, you can use the excuse that it's night and it's hard to distinguish a fast running hedgehog.






Sonic adventure 2 lost colony door switch